IMPORTANT DATES

2023
Journal-first (JIST/JPI) Submissions

∙ Journal-first (JIST/JPI) Submissions Due 31 July
∙ Final Journal-first manuscripts due 31 Oct
Conference Papers Submissions
∙ Late Submission Deadline
15 Oct
∙ FastTrack Proceedings Manuscripts Due 8 Jan 2024
∙ All Outstanding Manuscripts Due 15 Feb 2024
Registration Opens mid-Oct
Demonstration Applications Due 21 Dec
Early Registration Ends 18 Dec


2024
Hotel Reservation Deadline 10 Jan
Symposium Begins
21 Jan
Non-FastTrack Proceedings Manuscripts Due
15 Feb

Engineering Reality of Virtual Reality 2025

Conference keywords: virtual and augmented reality systems; virtual reality UI and UX; emergent augmented reality platforms; VR and AR in education, learning, gaming, art

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Conference Overview

Virtual reality (VR) and augmented reality (AR) systems are evolving due to the emergence of a new generation of displays, smart devices and wearables. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as an interdisciplinary forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications all around extended reality (XR) can be demonstrated: from VR over AR and mixed reality (MR), as well as spatial computing (SC).

2025 Conference Topics

Advances in Virtual Reality (VR)

The papers should describe advances in theories and methods in VR and 3DUI, such as ethical issues, theories, presence, or human factors. Topics include 3D user interaction, accessibility of immersive interfaces, crowd simulations, virtual humans, embodied agents, immersive analytics, as well as immersive design engineering, input devices, training, education, tutoring, and mediated and diminished reality.

Advances in Augmented Reality (AR)

Augmented reality is on the verge of becoming a significant emergent technology platform, which is being developed, tested, and discussed throughout the media landscape. Is the current interest in AR sustainable and substantial or is AR destined to be a novelty? Topics include papers that look at the hardware, software, content, and cultural context behind cutting-edge AR are sought for the conference. Topics might include AR UI and UX, AR in education/learning, AR gaming, art in AR, and the future of AR.

Immersive experiences and Storytelling

A compelling immersive experience transports the user to a place that is viscerally felt, not easily forgotten, yet completely synthetic. Moreover, immersive storytelling comes with very specific requirements and needs to take the role of the avatar(s) as well as interacting non-player characters into account. This requires subtle interplay between the technological and creative arts. Topics include papers that present working systems or ongoing research into the delicate balance between these disciplines.

Interaction in VR, AR, MR, and SC

The papers should describe interaction, tracking, lag, rendering speed, field of view, resolution, etc. Papers presenting work improving the state-of-the-art in these areas are encouraged. In addition, the conference is specifically seeking work that explores aesthetics and interaction in 3D environments. Topics include collaborative interaction, multimodal interaction, human-robot interaction, teleoperation, telepresence, locomotion, orientation, and navigation.

Fields of applications

Papers should describe how authors solved an interesting problem in a novel way using XR, e.g. by developing VR/AR/MR/SC systems that solve real-world problems from a wide variety of disciplines. It especially promotes papers that describe systems that are important because of the problems they solve, and not the technology they use, as well as papers that describe systems that can quantify their utility. Topics include consumer products, entertainment, gaming, healthcare, medicine, simulation, as well as search and rescue. Practitioners in industry are highly encouraged to make submissions.

Issues in the development and Use of XR

Papers should describe advancements in algorithms critical to XR (incl. VR/AR/MR, as well as SC) development such as tracking, input, display and user interaction. Topics include the use of artificial intelligence, distributed environments, situational awareness, performance measurements, human factors, ethical issues, simulation sickness, perception and cognition.

2025 Special Sessions

TBA

2025 Committee

Conference Chairs

Margaret Dolinsky, Indiana University (US)
Ian E. McDowall, Fakespace Labs, Inc. (US)
Sharad Sharma, University of North Texas (US)

Program Committee

Dirk Reiners, University of Arkansas at Little Rock (US)
Jürgen Schulze, University of California, San Diego (US)
Andrew Woods, Curtin University (Australia)

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