Conference Overview
The World’s Premier Conference for 3D Innovation
The Stereoscopic Displays and Applications conference (SD&A) focuses on developments covering the entire stereoscopic 3D imaging pipeline from capture to 3D display, to processing and perception. The conference brings together practitioners and researchers from industry and academia to facilitate an exchange of current information on stereoscopic imaging topics. The highly-popular conference demonstration session provides authors with a perfect additional opportunity to showcase their work. Publishing your work at SD&A offers excellent exposure—across all publication outlets. SD&A has the highest proportion of papers in the top 100 cited papers in the stereoscopic imaging field (Google Scholar, May 2013).
2024 Conference Topics
Applications of stereoscopic displays
- Especially novel applications and user trials of existing applications. Application areas include: games, scientific visualization, medical imaging, television, entertainment, communications, training, CAD, immersive analytics, molecular modeling, teleoperation, telepresence, virtual reality, augmented reality, extended reality, industrial inspection, advertising, stereoscopic visualization for 3D reconstruction and 3D printing, as well as art and design-related applications
Advances in true 3D display technologies
- Including autostereoscopic displays, high-density multi-view displays, volumetric displays, light-field displays, ‘spatially-multiplexed’ displays (e.g. lenticular, barrier, integral imaging), ‘temporally-multiplexed’ displays (e.g. active shutter, view-scanning, steered backlights), multi-projector displays, mobile 3D displays, 3D tablets, stereoscopic projection, and electro-holography
Stereoscopic systems design
- For VR, AR, and MR head mounted displays, teleoperation,
telerobotics, telesurgery, head mounted displays, mobile devices, game
systems, consumer and professional broadcast, content delivery and
interaction technologies
- System performance, crosstalk, brightness, viewing freedom
Stereoscopic 3D digital cinema
- Including production, post-production, presentation, and case studies
Stereoscopic imaging
- Image processing and compression of stereoscopic imagery
- 3D image quality, image alignment and depth range analysis
- Stereoscopic and multi-view computer graphics, including gaming
- Stereoscopic image synthesis: 2D to 3D conversion, depth map generation, multi-viewpoint generation
- Software and hardware issues for computer display of stereoscopic images
- Methods for recording, playback, transmission, and processing of stereoscopic video
3D image acquisition and generation techniques
- Single- and multi-lens camera systems, light-field cameras
- Motion parallax, volume projection, graphical construction, computer graphics, computational photography, and other stereoscopic image generation techniques
- Generation of novel viewpoints, light-field rendering
- Guidelines for stereoscopic content development
Human factors and user-interface issues
- Task performance comparisons between stereoscopic and non-stereoscopic displays
- Evaluation methodologies, including depth-acuity measurement and task performance
- Perceptual and cognitive guidelines
- Ortho-stereo, hyper-stereo, and the geometry of 3D perceptual space
2024 Special Sessions
The conference organizes special sessions that track the latest changes in the stereoscopic imaging landscape. If you have an idea for a special session, please get in touch.
Awards
- Best use of stereoscopy in a presentation
- Best film (animation)
- Best film (live action)
Past winners — Best Use of 3D in a Presentation:
2024 Committee
Conference Chairs
Nicolas Holliman, King's College London (United Kingdom)
Takashi Kawai, Waseda University (Japan)
Bjorn Sommer, Royal College of Art (United Kingdom)
Andrew Woods, Curtin University (Australia)
Program Committee
Neil Dodgson, Victoria University of Wellington (New Zealand)
Gregg Favalora, Quadratic 3D, Inc. (United States)
Justus Ilgner, RWTH University Hospital Aachen (Germany)
Eric Kurland, 3-D SPACE Museum (United States)
John Stern, Intuitive Surgical, Inc. (retired) (United States)
Chris Ward, Lightspeed Design, Inc. (United States)
Laurie Wilcox, York University (Canada)