Computer Vision and Image Analysis of Art 2023
Monday 16 January 2023
Computer Vision and Image Analysis of Art 2023 (M1)
Session Chair:
Kurt Heumiller, National Gallery of Art (United States)
8:45 – 10:10 AM
Mission II/III
8:45
Conference Welcome
8:50CVAA-209
Style transfer for improved visualization of underdrawings and ghost paintings: An application to a work by Vincent van Gogh, Anthony Bourached1, George Cann1, Ryan Rhys Griffiths1, David G. Stork2, and Jesper Eriksson1; 1Oxia Palus (United Kingdom) and 2consultant (United States) [view abstract]
We applied computational style transfer, specifically coloration and brush stroke style, to achromatic images of a ghost painting beneath Vincent van Gogh's <i>Still life with meadow flowers and roses</i>. Our method is an extension of our previous work in that it used representative artworks by the ghost painting\rq s author to train a Generalized Adversarial Network (GAN) for integrating styles learned from stylistically distinct groups of works. An effective amalgam of these learned styles is then transferred to the target achromatic work.
9:10CVAA-210
Recovering lost artworks by deep neural networks: Motivations, methodology, and proof-of-concept simulations, Jesper Eriksson1, Anthony Bourached1, George Cann1, and David G. Stork2; 1Oxia Palus (United Kingdom) and 2consultant (United States) [view abstract]
We discuss the problem of computationally generating images resembling those of lost cultural patrimony, specifically two-dimensional artworks such as paintings and drawings. We view the problem as one of computing an estimate of the image in the lost work that best conforms to surviving information in a variety of forms: works by the source artist, including preparatory works such as cartoons for the target work; copies of the target by other artists; other works by these artists that reveal aspects of their style; historical knowledge of art methods. and materials; stylistic conventions of the relevant era; textual descriptions of the lost work and as well as more generally, images associated with stories given by the target’s title. Some of the general information linking images and text can be learned from large corpora of natural photographs and accompanying text scraped from the web. We present some preliminary, proof-of-concept simulations for recovering lost artworks with a special focus on textual information about target artworks. We outline our future directions, such as methods for assessing the contributions of different forms of information in the overall task of recovering lost artworks.
9:30CVAA-211
Computational tracking of head pose through 500 years of fine-art portraiture, Jean-Peic Chou1 and David G. Stork2; 1Stanford University and 2consultant (United States) [view abstract]
We used deep neural network image analysis to automatically extract head pose angles—roll, yaw, pitch (or tilt)—and figure display length (quarter-length, half-length, full-length) from 11,000 digital images of portrait paintings in a wide variety of styles, from the early Renaissance through Modern eras. We tracked trends and exposed anomalies in such formal properties of these portraits, which sheds light upon the social and aesthetic forces to which portrait artists respond. For example, we find that the so-called Primitive or Naive portraitists favor a highly restricted range of pose angles (primarily frontal) while Expressionist, Mannerist, and Ukiyo-e portraitists employ a far greater range of angles. We also analyzed these formal properties to reveal the different trends throughout the careers of several individual artists, such as Paul Cezanne, Edouard Manet, and Francisco Goya. Our methods can be expanded to incorporate additional computed visual and contextual information—such as genders and ages of figures—and thus form a foundation for addressing a large range of problems in the history of art.
9:50CVAA-212
A computer vision-aided analysis of facial similarities in Song dynasty imperial portraits, Grace Zhong, Stanford University (United States) [view abstract]
Similarity between faces in portraiture is incredibly informative for art historical questions involving the sitter's identity, as well for setting a painting in its historical context to understand why someone was depicted a certain way. A set of royal portraits from Song dynasty, China, has been the subject of rich art historical scholarship. Here, I demonstrate the usefulness of computer vision-based quantitative metrics in complementing existing rich subjective evaluations. Working with the portrait set, I show that L2 distances generated by OpenFace support the accepted hypothesis that emperor Lizong is depicted in Listening to the Wind in the Pines. I then use the technique to gain insight into whether the zither player in Listening to the Zither resembles emperor Huizong and why that might be, as well as what degrees of similarity between emperor portraits in the set may mean in terms of metaphorical inclusion or exclusion from the lineage. I then extend discussions on metaphorical inclusion to women in this set by exploring spousal similarity. Fascinating mysteries surrounding posthumous portraiture float amidst confounding factors in the clouds of memory, and this study shows the promise of using computer vision-based techniques as complements to subjective analyses in exploring these mysteries.
10:20 – 10:50 AM Coffee Break
12:30 – 2:00 PM Lunch
Monday 16 January PLENARY: Neural Operators for Solving PDEs
Session Chair: Robin Jenkin, NVIDIA Corporation (United States)
2:00 PM – 3:00 PM
Cyril Magnin I/II/III
Deep learning surrogate models have shown promise in modeling complex physical phenomena such as fluid flows, molecular dynamics, and material properties. However, standard neural networks assume finite-dimensional inputs and outputs, and hence, cannot withstand a change in resolution or discretization between training and testing. We introduce Fourier neural operators that can learn operators, which are mappings between infinite dimensional spaces. They are independent of the resolution or grid of training data and allow for zero-shot generalization to higher resolution evaluations. When applied to weather forecasting, neural operators capture fine-scale phenomena and have similar skill as gold-standard numerical weather models for predictions up to a week or longer, while being 4-5 orders of magnitude faster.
Anima Anandkumar, Bren professor, California Institute of Technology, and senior director of AI Research, NVIDIA Corporation (United States)
Anima Anandkumar is a Bren Professor at Caltech and Senior Director of AI Research at NVIDIA. She is passionate about designing principled AI algorithms and applying them to interdisciplinary domains. She has received several honors such as the IEEE fellowship, Alfred. P. Sloan Fellowship, NSF Career Award, and Faculty Fellowships from Microsoft, Google, Facebook, and Adobe. She is part of the World Economic Forum's Expert Network. Anandkumar received her BTech from Indian Institute of Technology Madras, her PhD from Cornell University, and did her postdoctoral research at MIT and assistant professorship at University of California Irvine.
3:00 – 3:30 PM Coffee Break
EI 2023 Highlights Session
Session Chair: Robin Jenkin, NVIDIA Corporation (United States)
3:30 – 5:00 PM
Cyril Magnin II
Join us for a session that celebrates the breadth of what EI has to offer with short papers selected from EI conferences.
NOTE: The EI-wide "EI 2023 Highlights" session is concurrent with Monday afternoon COIMG, COLOR, IMAGE, and IQSP conference sessions.
IQSP-309
Evaluation of image quality metrics designed for DRI tasks with automotive cameras, Valentine Klein, Yiqi LI, Claudio Greco, Laurent Chanas, and Frédéric Guichard, DXOMARK (France) [view abstract]
Driving assistance is increasingly used in new car models. Most driving assistance systems are based on automotive cameras and computer vision. Computer Vision, regardless of the underlying algorithms and technology, requires the images to have good image quality, defined according to the task. This notion of good image quality is still to be defined in the case of computer vision as it has very different criteria than human vision: humans have a better contrast detection ability than image chains. The aim of this article is to compare three different metrics designed for detection of objects with computer vision: the Contrast Detection Probability (CDP) [1, 2, 3, 4], the Contrast Signal to Noise Ratio (CSNR) [5] and the Frequency of Correct Resolution (FCR) [6]. For this purpose, the computer vision task of reading the characters on a license plate will be used as a benchmark. The objective is to check the correlation between the objective metric and the ability of a neural network to perform this task. Thus, a protocol to test these metrics and compare them to the output of the neural network has been designed and the pros and cons of each of these three metrics have been noted.
SD&A-224
Human performance using stereo 3D in a helmet mounted display and association with individual stereo acuity, Bonnie Posselt, RAF Centre of Aviation Medicine (United Kingdom) [view abstract]
Binocular Helmet Mounted Displays (HMDs) are a critical part of the aircraft system, allowing information to be presented to the aviator with stereoscopic 3D (S3D) depth, potentially enhancing situational awareness and improving performance. The utility of S3D in an HMD may be linked to an individual’s ability to perceive changes in binocular disparity (stereo acuity). Though minimum stereo acuity standards exist for most military aviators, current test methods may be unable to characterise this relationship. This presentation will investigate the effect of S3D on performance when used in a warning alert displayed in an HMD. Furthermore, any effect on performance, ocular symptoms, and cognitive workload shall be evaluated in regard to individual stereo acuity measured with a variety of paper-based and digital stereo tests.
IMAGE-281
Smartphone-enabled point-of-care blood hemoglobin testing with color accuracy-assisted spectral learning, Sang Mok Park1, Yuhyun Ji1, Semin Kwon1, Andrew R. O’Brien2, Ying Wang2, and Young L. Kim1; 1Purdue University and 2Indiana University School of Medicine (United States) [view abstract]
We develop an mHealth technology for noninvasively measuring blood Hgb levels in patients with sickle cell anemia, using the photos of peripheral tissue acquired by the built-in camera of a smartphone. As an easily accessible sensing site, the inner eyelid (i.e., palpebral conjunctiva) is used because of the relatively uniform microvasculature and the absence of skin pigments. Color correction (color reproduction) and spectral learning (spectral super-resolution spectroscopy) algorithms are integrated for accurate and precise mHealth blood Hgb testing. First, color correction using a color reference chart with multiple color patches extracts absolute color information of the inner eyelid, compensating for smartphone models, ambient light conditions, and data formats during photo acquisition. Second, spectral learning virtually transforms the smartphone camera into a hyperspectral imaging system, mathematically reconstructing high-resolution spectra from color-corrected eyelid images. Third, color correction and spectral learning algorithms are combined with a spectroscopic model for blood Hgb quantification among sickle cell patients. Importantly, single-shot photo acquisition of the inner eyelid using the color reference chart allows straightforward, real-time, and instantaneous reading of blood Hgb levels. Overall, our mHealth blood Hgb tests could potentially be scalable, robust, and sustainable in resource-limited and homecare settings.
AVM-118
Designing scenes to quantify the performance of automotive perception systems, Zhenyi Liu1, Devesh Shah2, Alireza Rahimpour2, Joyce Farrell1, and Brian Wandell1; 1Stanford University and 2Ford Motor Company (United States) [view abstract]
We implemented an end-to-end simulation for perception systems, based on cameras, that are used in automotive applications. The open-source software creates complex driving scenes and simulates cameras that acquire images of these scenes. The camera images are then used by a neural network in the perception system to identify the locations of scene objects, providing the results as input to the decision system. In this paper, we design collections of test scenes that can be used to quantify the perception system’s performance under a range of (a) environmental conditions (object distance, occlusion ratio, lighting levels), and (b) camera parameters (pixel size, lens type, color filter array). We are designing scene collections to analyze performance for detecting vehicles, traffic signs and vulnerable road users in a range of environmental conditions and for a range of camera parameters. With experience, such scene collections may serve a role similar to that of standardized test targets that are used to quantify camera image quality (e.g., acuity, color).
VDA-403
Visualizing and monitoring the process of injection molding, Christian A. Steinparz1, Thomas Mitterlehner2, Bernhard Praher2, Klaus Straka1,2, Holger Stitz1,3, and Marc Streit1,3; 1Johannes Kepler University, 2Moldsonics GmbH, and 3datavisyn GmbH (Austria) [view abstract]
In injection molding machines the molds are rarely equipped with sensor systems. The availability of non-invasive ultrasound-based in-mold sensors provides better means for guiding operators of injection molding machines throughout the production process. However, existing visualizations are mostly limited to plots of temperature and pressure over time. In this work, we present the result of a design study created in collaboration with domain experts. The resulting prototypical application uses real-world data taken from live ultrasound sensor measurements for injection molding cavities captured over multiple cycles during the injection process. Our contribution includes a definition of tasks for setting up and monitoring the machines during the process, and the corresponding web-based visual analysis tool addressing these tasks. The interface consists of a multi-view display with various levels of data aggregation that is updated live for newly streamed data of ongoing injection cycles.
COIMG-155
Commissioning the James Webb Space Telescope, Joseph M. Howard, NASA Goddard Space Flight Center (United States) [view abstract]
Astronomy is arguably in a golden age, where current and future NASA space telescopes are expected to contribute to this rapid growth in understanding of our universe. The most recent addition to our space-based telescopes dedicated to astronomy and astrophysics is the James Webb Space Telescope (JWST), which launched on 25 December 2021. This talk will discuss the first six months in space for JWST, which were spent commissioning the observatory with many deployments, alignments, and system and instrumentation checks. These engineering activities help verify the proper working of the telescope prior to commencing full science operations. For the session: Computational Imaging using Fourier Ptychography and Phase Retrieval.
HVEI-223
Critical flicker frequency (CFF) at high luminance levels, Alexandre Chapiro1, Nathan Matsuda1, Maliha Ashraf2, and Rafal Mantiuk3; 1Meta (United States), 2University of Liverpool (United Kingdom), and 3University of Cambridge (United Kingdom) [view abstract]
The critical flicker fusion (CFF) is the frequency of changes at which a temporally periodic light will begin to appear completely steady to an observer. This value is affected by several visual factors, such as the luminance of the stimulus or its location on the retina. With new high dynamic range (HDR) displays, operating at higher luminance levels, and virtual reality (VR) displays, presenting at wide fields-of-view, the effective CFF may change significantly from values expected for traditional presentation. In this work we use a prototype HDR VR display capable of luminances up to 20,000 cd/m^2 to gather a novel set of CFF measurements for never before examined levels of luminance, eccentricity, and size. Our data is useful to study the temporal behavior of the visual system at high luminance levels, as well as setting useful thresholds for display engineering.
HPCI-228
Physics guided machine learning for image-based material decomposition of tissues from simulated breast models with calcifications, Muralikrishnan Gopalakrishnan Meena1, Amir K. Ziabari1, Singanallur Venkatakrishnan1, Isaac R. Lyngaas1, Matthew R. Norman1, Balint Joo1, Thomas L. Beck1, Charles A. Bouman2, Anuj Kapadia1, and Xiao Wang1; 1Oak Ridge National Laboratory and 2Purdue University (United States) [view abstract]
Material decomposition of Computed Tomography (CT) scans using projection-based approaches, while highly accurate, poses a challenge for medical imaging researchers and clinicians due to limited or no access to projection data. We introduce a deep learning image-based material decomposition method guided by physics and requiring no access to projection data. The method is demonstrated to decompose tissues from simulated dual-energy X-ray CT scans of virtual human phantoms containing four materials - adipose, fibroglandular, calcification, and air. The method uses a hybrid unsupervised and supervised learning technique to tackle the material decomposition problem. We take advantage of the unique X-ray absorption rate of calcium compared to body tissues to perform a preliminary segmentation of calcification from the images using unsupervised learning. We then perform supervised material decomposition using a deep learned UNET model which is trained using GPUs in the high-performant systems at the Oak Ridge Leadership Computing Facility. The method is demonstrated on simulated breast models to decompose calcification, adipose, fibroglandular, and air.
3DIA-104
Layered view synthesis for general images, Loïc Dehan, Wiebe Van Ranst, and Patrick Vandewalle, Katholieke University Leuven (Belgium) [view abstract]
We describe a novel method for monocular view synthesis. The goal of our work is to create a visually pleasing set of horizontally spaced views based on a single image. This can be applied in view synthesis for virtual reality and glasses-free 3D displays. Previous methods produce realistic results on images that show a clear distinction between a foreground object and the background. We aim to create novel views in more general, crowded scenes in which there is no clear distinction. Our main contributions are a computationally efficient method for realistic occlusion inpainting and blending, especially in complex scenes. Our method can be effectively applied to any image, which is shown both qualitatively and quantitatively on a large dataset of stereo images. Our method performs natural disocclusion inpainting and maintains the shape and edge quality of foreground objects.
ISS-329
A self-powered asynchronous image sensor with independent in-pixel harvesting and sensing operations, Ruben Gomez-Merchan, Juan Antonio Leñero-Bardallo, and Ángel Rodríguez-Vázquez, University of Seville (Spain) [view abstract]
A new self-powered asynchronous sensor with a novel pixel architecture is presented. Pixels are autonomous and can harvest or sense energy independently. During the image acquisition, pixels toggle to a harvesting operation mode once they have sensed their local illumination level. With the proposed pixel architecture, most illuminated pixels provide an early contribution to power the sensor, while low illuminated ones spend more time sensing their local illumination. Thus, the equivalent frame rate is higher than the offered by conventional self-powered sensors that harvest and sense illumination in independient phases. The proposed sensor uses a Time-to-First-Spike readout that allows trading between image quality and data and bandwidth consumption. The sensor has HDR operation with a dynamic range of 80 dB. Pixel power consumption is only 70 pW. In the article, we describe the sensor’s and pixel’s architectures in detail. Experimental results are provided and discussed. Sensor specifications are benchmarked against the art.
COLOR-184
Color blindness and modern board games, Alessandro Rizzi1 and Matteo Sassi2; 1Università degli Studi di Milano and 2consultant (Italy) [view abstract]
Board game industry is experiencing a strong renewed interest. In the last few years, about 4000 new board games have been designed and distributed each year. Board game players gender balance is reaching the equality, but nowadays the male component is a slight majority. This means that (at least) around 10% of board game players are color blind. How does the board game industry deal with this ? Recently, a raising of awareness in the board game design has started but so far there is a big gap compared with (e.g.) the computer game industry. This paper presents some data about the actual situation, discussing exemplary cases of successful board games.
5:00 – 6:15 PM EI 2023 All-Conference Welcome Reception (in the Cyril Magnin Foyer)
Tuesday 17 January 2023
10:00 AM – 7:30 PM Industry Exhibition - Tuesday (in the Cyril Magnin Foyer)
10:20 – 10:50 AM Coffee Break
12:30 – 2:00 PM Lunch
Tuesday 17 January PLENARY: Embedded Gain Maps for Adaptive Display of High Dynamic Range Images
Session Chair: Robin Jenkin, NVIDIA Corporation (United States)
2:00 PM – 3:00 PM
Cyril Magnin I/II/III
Images optimized for High Dynamic Range (HDR) displays have brighter highlights and more detailed shadows, resulting in an increased sense of realism and greater impact. However, a major issue with HDR content is the lack of consistency in appearance across different devices and viewing environments. There are several reasons, including varying capabilities of HDR displays and the different tone mapping methods implemented across software and platforms. Consequently, HDR content authors can neither control nor predict how their images will appear in other apps.
We present a flexible system that provides consistent and adaptive display of HDR images. Conceptually, the method combines both SDR and HDR renditions within a single image and interpolates between the two dynamically at display time. We compute a Gain Map that represents the difference between the two renditions. In the file, we store a Base rendition (either SDR or HDR), the Gain Map, and some associated metadata. At display time, we combine the Base image with a scaled version of the Gain Map, where the scale factor depends on the image metadata, the HDR capacity of the display, and the viewing environment.
Eric Chan, Fellow, Adobe Inc. (United States)
Eric Chan is a Fellow at Adobe, where he develops software for editing photographs. Current projects include Photoshop, Lightroom, Camera Raw, and Digital Negative (DNG). When not writing software, Chan enjoys spending time at his other keyboard, the piano. He is an enthusiastic nature photographer and often combines his photo activities with travel and hiking.
Paul M. Hubel, director of Image Quality in Software Engineering, Apple Inc. (United States)
Paul M. Hubel is director of Image Quality in Software Engineering at Apple. He has worked on computational photography and image quality of photographic systems for many years on all aspects of the imaging chain, particularly for iPhone. He trained in optical engineering at University of Rochester, Oxford University, and MIT, and has more than 50 patents on color imaging and camera technology. Hubel is active on the ISO-TC42 committee Digital Photography, where this work is under discussion, and is currently a VP on the IS&T Board. Outside work he enjoys photography, travel, cycling, coffee roasting, and plays trumpet in several bay area ensembles.
3:00 – 3:30 PM Coffee Break
5:30 – 7:00 PM EI 2023 Symposium Demonstration Session (in the Cyril Magnin Foyer)
Wednesday 18 January 2023
10:00 AM – 3:30 PM Industry Exhibition - Wednesday (in the Cyril Magnin Foyer)
10:20 – 10:50 AM Coffee Break
12:30 – 2:00 PM Lunch
Wednesday 18 January PLENARY: Bringing Vision Science to Electronic Imaging: The Pyramid of Visibility
Session Chair: Andreas Savakis, Rochester Institute of Technology (United States)
2:00 PM – 3:00 PM
Cyril Magnin I/II/III
Electronic imaging depends fundamentally on the capabilities and limitations of human vision. The challenge for the vision scientist is to describe these limitations to the engineer in a comprehensive, computable, and elegant formulation. Primary among these limitations are visibility of variations in light intensity over space and time, of variations in color over space and time, and of all of these patterns with position in the visual field. Lastly, we must describe how all these sensitivities vary with adapting light level. We have recently developed a structural description of human visual sensitivity that we call the Pyramid of Visibility, that accomplishes this synthesis. This talk shows how this structure accommodates all the dimensions described above, and how it can be used to solve a wide variety of problems in display engineering.
Andrew B. Watson, chief vision scientist, Apple Inc. (United States)
Andrew Watson is Chief Vision Scientist at Apple, where he leads the application of vision science to technologies, applications, and displays. His research focuses on computational models of early vision. He is the author of more than 100 scientific papers and 8 patents. He has 21,180 citations and an h-index of 63. Watson founded the Journal of Vision, and served as editor-in-chief 2001-2013 and 2018-2022. Watson has received numerous awards including the Presidential Rank Award from the President of the United States.
3:00 – 3:30 PM Coffee Break
5:30 – 7:00 PM EI 2023 Symposium Interactive (Poster) Paper Session (in the Cyril Magnin Foyer)
5:30 – 7:00 PM EI 2023 Meet the Future: A Showcase of Student and Young Professionals Research (in the Cyril Magnin Foyer)