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Color Perception and Cognition: Visual adaptation, visual psychophysics, color vision deficiency, individual differences, salience and attention, psychological effects of color, spatial and temporal color vision, color constancy, metamerism, color semiotics, color language, color harmony, memory color, comparative color vision
Capture and Reproduction: Image capture, 360° capture, sensing, multi-modal capture, multi-primary displays, display technologies, mobile color imaging, white balancing, computational photography, color printing, special effects printing, multi-ink printing, high dynamic range (HDR), pseudo-color and data visualization, color workflows
Material and Color Appearance: Material appearance capture, appearance reproduction, and modeling (gloss, translucence, etc.), color appearance models (CAMs), color 3D printing, color in 3D, 3D CAD modeling, 3D scanning, spatial color models, computer generated imagery (CGI)
Color in Illumination and Lighting: Color rendering, color mixing, light projection, illuminant metamerism, multi-illumination imaging, atmosphere, quality of light
Color Theory: Colorimetry, uniform color spaces, expanded color spaces, models of color perception, mathematical models of color, environmental statistic
Image Quality: Color image processing, color gamut mapping, computational imaging, color difference metrics, color preference, color fidelity
Multispectral Imaging: Spectral-based image capture, processing and analysis; image quality, visualization, display and reproduction; spectral optimization of imaging systems, spectral image applications
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Specific Color Applications: Cultural heritage applications, color in cinema and broadcast video, user interfaces, medical and dental imaging, biomedical prosthetics, security applications, camouflage, paints, coatings, nano-materials
Color in Computer Graphics: AR/VR/MR (augmented, virtual, and mixed reality), efficient encoding color spaces, color-based throughput optimizations, rendering for variable environment or viewing conditions, video games, color transfer, image relighting, computer generated imagery (CGI)
Motion Picture Imaging Pipelines: Novel color management for motion picture workflows - tone mapping, color matching, correction, creative grading. Virtual and augmented production systems and algorithms. Many inputs to multi-deliverable color pipelines.
Color in Machine Learning and AI: deep learning and neural networks, learned color representations, image colorization, color for image and scene classification, generative models, color augmentation/editing strategies, foundation models, semantics and embeddings, color-aware transfer learning, anomaly and defect detection, color-based datasets and benchmarks
Color in Game Development: Real-time color rendering, physically based rendering (PBR), tone mapping and HDR in gaming, color in game engines, art direction and color palettes, procedural color generation, color in VFX and particle systems, color accessibility and inclusivity
Color in Architecture and Art: Architectural color design, urban color and streetscape palettes, color in interior environments, daylight–color interactions, stained glass and colored lighting, material and façade color, pigment and surface aging, architectural heritage color reconstruction and conservation, color in public art and installations, multispectral imaging for art analysis, cultural symbolism and narrative uses of color
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