Abstract submission opens
1 June
 Registration opens 1 Oct
 Final submission deadline 7 Oct
 Manuscripts due for FastTrack
23 Nov

 Early registration ends 4 Jan
 Short Courses begin
11 Jan
 Symposium begins
18 Jan
 All manuscripts due
8 Feb

Stereoscopic Displays and Applications XXXII

Conference keywords: stereoscopic, VR, and true 3D displays, applications of stereoscopic displays, stereoscopic cinema and TV, stereoscopic content production, stereoscopic human factors and design

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ATTENTION: We're pleased to announce that EI 2021 will be fully online! We recognize that one of the most important features of attending EI is interacting with colleagues from Industry and Academia. We are committed to making community connection a priority and to providing ample opportunities to meet and discuss personally with others. We see the move to an online platform as an opportunity for greater numbers of people to join from around the world. Join us on this exciting adventure . . . submit your work today!

Conference Overview

The World’s Premier Conference for 3D Innovation

The Stereoscopic Displays and Applications conference (SD&A) focuses on developments covering the entire stereoscopic 3D imaging pipeline from capture to 3D display, to processing and perception. The conference brings together practitioners and researchers from industry and academia to facilitate an exchange of current information on stereoscopic imaging topics. The highly-popular conference demonstration session provides authors with a perfect additional opportunity to showcase their work. Large-screen stereoscopic projection is available, and presenters are encouraged to make full use of these facilities during their presentations. Publishing your work at SD&A offers excellent exposure—across all publication outlets, SD&A has the highest proportion of papers in the top 100 cited papers in the stereoscopic imaging field (Google Scholar, May 2013).

2021 Conference Topics

Applications of stereoscopic displays

  • Especially novel applications and user trials of existing applications. Application areas include: games, scientific visualization, medical imaging, television, entertainment, communications, training, CAD, molecular modeling, teleoperation, telepresence, virtual reality, augmented reality, industrial inspection, advertising, and stereoscopic visualization for 3D reconstruction and 3D printing

Advances in true 3D display technologies

  • Including autostereoscopic displays, high-density multi-view displays, volumetric displays, light-field displays, ‘spatially-multiplexed’ displays (e.g. lenticular, barrier, integral imaging), ‘temporally-multiplexed’ displays (e.g. active shutter, view-scanning, steered backlights), multi-projector displays, mobile 3D displays, 3D tablets, stereoscopic projection, and electro-holography

Stereoscopic systems design

  • For VR, AR, and MR head mounted displays, teleoperation, telerobotics, telesurgery, head mounted displays, mobile devices, game systems, consumer and professional broadcast, content delivery and interaction technologies
  • System performance, crosstalk, brightness, viewing freedom

Stereoscopic 3D digital cinema

  • Including production, post-production, presentation, and case studies

Stereoscopic imaging

  • Image processing and compression of stereoscopic imagery
  • 3D image quality, image alignment and depth range analysis
  • Stereoscopic and multi-view computer graphics, including gaming
  • Stereoscopic image synthesis: 2D to 3D conversion, depth map generation, multi-viewpoint generation
  • Software and hardware issues for computer display of stereoscopic images
  • Methods for recording, playback, transmission, and processing of stereoscopic video

3D image acquisition and generation techniques

  • Single- and multi-lens camera systems, light-field cameras
  • Motion parallax, volume projection, graphical construction, computer graphics, computational photography, and other stereoscopic image generation techniques
  • Generation of novel viewpoints, light-field rendering
  • Guidelines for stereoscopic content development

Human factors and user-interface issues

  • Task performance comparisons between stereoscopic and non-stereoscopic displays
  • Evaluation methodologies e.g., depth-acuity measurement and task performance
  • Perceptual and cognitive guidelines
  • Ortho-stereo, hyper-stereo, and the geometry of 3D perceptual space

2021 Special Sessions

The conference organizes special sessions that track the latest changes in the stereoscopic imaging landscape. If you have an idea for a special session, please get in touch.


  • Best use of stereoscopy in a presentation
  • Best film (animation)
  • Best film (live action)

Past winners — Best Use of 3D in a Presentation:

2017 Lesley Deas, Robert Allison, Laurie Wilcox, Brittney Hartle, Elizabeth Irving,  and Mackenzie Glaholt (York University, University of Waterloo, and Defence Research and Development Canada) for their work titled "Estimation of altitude in stereoscopic-3D versus 2D real-world scenes."
2016 Chris Larkee and John LaDisa (Marquette University) for their work on  "An efficient approach to playback of stereoscopic videos using a wide field-of-view."

2021 Committee

Conference Chairs

Gregg Favalora, Draper (United States)
Nicolas Holliman, Newcastle University (United Kingdom)
Takashi Kawai, Waseda University (Japan)
Andrew Woods, Curtin University (Australia)

Program Committee

Neil Dodgson, Victoria University of Wellington (New Zealand)
Justus Ilgner, University Hospital Aachen (Germany)
Eric Kurland, 3-D SPACE Museum (United States)
Bjorn Sommer, Royal College of Art (United Kingdom)
John Stern, Intuitive Surgical, Inc. (retired) (United States)
Chris Ward, Lightspeed Design, Inc. (United States)
Laurie Wilcox, York University (Canada)

Founding Chair

John O. Merritt, The Meritt Group (United States)

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