Stereoscopic Displays and Applications XXXI

Conference Keywords: Stereoscopic, VR, and True 3D Displays, Applications of Stereoscopic Displays, Stereoscopic Cinema and TV, Stereoscopic Content Production, Stereoscopic Human Factors and Design

SD&A XXXI 2020 Call for Papers PDF

Monday January 27, 2020

Human Factors in Stereoscopic Displays

8:45 – 10:10 AM
SD&A Room

This session is jointly sponsored by: Human Vision and Electronic Imaging 2020, and Stereoscopic Displays and Applications XXXI.


8:45
Conference Welcome

8:50HVEI-009
Stereoscopic 3D optic flow distortions caused by mismatches between image acquisition and display parameters (JIST-first), Alex Hwang and Eli Peli, Harvard Medical School (United States)

9:10HVEI-010
The impact of radial distortions in VR headsets on perceived surface slant (JIST-first), Jonathan Tong, Laurie Wilcox, and Robert Allison, York University (Canada)

9:30SD&A-011
Visual fatigue assessment based on multitask learning (JIST-first), Danli Wang, Chinese Academy of Sciences (China)

9:50SD&A-012
Depth sensitivity investigation on multi-view glasses-free 3D display, Di Zhang1, Xinzhu Sang2, and Peng Wang2; 1Communication University of China and 2Beijing University of Posts and Telecommunications (China)



10:10 – 10:50 AM Coffee Break

SD&A 2020: Welcome & Introduction

Host: Andrew Woods, Curtin University (Australia)
10:50 – 11:10 AM
SD&A Room

Autostereoscopy I

11:10 AM – 12:30 PM
SD&A Room

11:10SD&A-053
Morpholo: A hologram generator algorithm, Enrique Canessa, ICTP (Italy)

11:30SD&A-054
HoloExtension - AI-based 2D backwards compatible super-multiview display technology, Rolf-Dieter Naske, psHolix AG (Germany)

11:50SD&A-055
Application of a high resolution autostereoscopic display for medical purposes, Kokoro Higuchi, Ayuki Hayashishita, and Hideki Kakeya, University of Tsukuba (Japan)

12:10
Late News Paper



12:30 – 2:00 PM Lunch

2:00 – 3:10 PM PLENARY: Frontiers in Computational Imaging

3:10 – 3:30 PM Coffee Break

KEYNOTE: Immersive 3D Display Systems

3:30 – 4:30 PM
SD&A Room

Abstract: Paul will share some of his more than 25 years of experience in the development of immersive 3D display systems. He will discuss the challenges, issues and successes in creating, displaying and experiencing 3D content for audiences. Topics will range from working in dome and curved screen projection systems to 3D in use at Los Alamos National Labs to working with Ang Lee on “Billy Lynn’s Long Half Time Walk“ and “Gemini Man” at 4K, 120Hz per eye 3D as well as his work with Doug Trumbull on the 3D Magi format. Paul will explore the very important relationship between the perception of 3D in resolution, frame rate, viewing distance, field of view, motion blur, shutter angles, color, contrast and “HDR” and image brightness and how all those things combined add to the complexity of making 3D work effectively. In addition, he will discuss his expertise with active and polarized 3D systems and “color-comb” 6P 3D projection systems. He will also explain the additional value of expanded color volume and the inter-relationship with HDR on the reproduction of accurate color.


SD&A-065
High frame rate 3D-challenges, issues and techniques for success, Larry Paul, Christie Digital Systems (United States)

Larry Paul is a technologist and has more than 25 years of experience in the design and deployment of high-end specialty themed entertainment, giant screens, visualization and simulation projects. He has passion for and expertise with true high-frame rate, multi-channel high resolution 2D and 3D display solutions and is always focused on solving specific customer challenges and improving the visual experience. He has his name on 6 patents. A life-long transportation enthusiast, he was on a crew that restored a WWII flying wing. He has rebuilt numerous classic cars and driven over 300,000 miles in electric vehicles over the course of more than 21 years.




5:00 – 6:00 PM All-Conference Welcome Reception

SD&A Conference 3D Theatre

Host: Andrew Woods, Curtin University (Australia)
Producers: Dan Lawrence, Lightspeed Design Group (United States); John Stern, retired (United States); and Andrew Woods, Curtin University (Australia)
6:00 – 7:30 PM
SD&A Room

This ever-popular session of each year's Stereoscopic Displays and Applications Conference showcases the wide variety of 3D content that is being produced and exhibited around the world. All 3D footage screened in the 3D Theatre Session is shown in high-quality polarized 3D on a large screen. The final program will be announced at the conference and 3D glasses will be provided.




SD&A Annual Conference Dinner

7:50 – 10:00 PM
Offsite Restaurant

The annual informal dinner for SD&A attendees. An opportunity to meet with colleagues and discuss the latest advances. There is no host for the dinner. Information on venue and cost will be provided during the first day of the conference.



Tuesday January 28, 2020

7:30 – 8:45 AM Women in Electronic Imaging Breakfast

Autostereoscopy II

8:50 – 10:10 AM
SD&A Room

8:50SD&A-098
Dynamic zero-parallax-setting techniques for multi-view autostereoscopic display, Yuzhong Jiao, Mark Mok, Kayton Cheung, Man Chi Chan, and Tak Wai Shen, United Microelectronics Centre (Hong Kong)

9:10SD&A-099
Projection type 3D display using spinning screen, Hiroki Hayakawa and Tomohiro Yendo, Nagaoka University of Technology (Japan)

9:30SD&A-100
Full-parallax 3D display using time-multiplexing projection technology, Takuya Omura, Hayato Watanabe, Naoto Okaichi, Hisayuki Sasaki, and Masahiro Kawakita, NHK (Japan Broadcasting Corporation) (Japan)

9:50SD&A-101
Light field display using wavelength division multiplexing, Masaki Yamauchi and Tomohiro Yendo, Nagaoka University of Technology (Japan)



10:00 AM – 7:30 PM Industry Exhibition - Tuesday

10:10 – 10:50 AM Coffee Break

Stereoscopic Image Processing

10:50 AM – 12:30 PM
SD&A Room

10:50SD&A-138
Objective and subjective evaluation of a multi-stereo 3D reconstruction system, Christian Kapeller1,2, Braulio Sespede2, Matej Nezveda3, Matthias Labschütz4, Simon Flöry4, Florian Seitner3, and Margrit Gelautz2; 1Austrian Institute of Technology, 2Vienna University of Technology, 3emotion3D GmbH, and 4Rechenraum e.U. (Austria)

11:10SD&A-139
Flow map guided correction to stereoscopic panorama, Haoyu Wang, Daniel Sandin, and Dan Schonfeld, University of Illinois at Chicago (United States)

11:30SD&A-140
Spatial distance-based interpolation algorithm for computer generated 2D+Z images, Yuzhong Jiao, Kayton Cheung, and Mark Mok, United Microelectronics Centre (Hong Kong)

11:50SD&A-141
Processing legacy underwater stereophotography for new applications, Patrick Baker1, Trevor Winton2, Daniel Adams3, and Andrew Woods3; 1Western Australian Museum, 2Flinders University of South Australia, and 3Curtin University (Australia)

12:10SD&A-142
Multifunctional stereoscopic machine vision system with multiple 3D outputs, Vasily Ezhov, Natalia Vasilieva, Peter Ivashkin, and Alexander Galstian, GPI RAS (Russian Federation)



12:30 – 2:00 PM Lunch

2:00 – 3:10 PM PLENARY: Automotive Imaging

3:10 – 3:30 PM Coffee Break

3D Developments

3:30 – 4:10 PM
SD&A Room

3:30SD&A-154
CubicSpace: A reliable model for proportional, comfortable and universal capture and display of stereoscopic content, Nicholas Routhier, Mindtrick Innovations Inc. (Canada)

3:50SD&A-155
A camera array system based on DSLR cameras for autostereoscopic prints, Tzung-Han Lin, Yu-Lun Liu, Chi-Cheng Lee, and Hsuan-Kai Huang, National Taiwan University of Science and Technology (Taiwan)



KEYNOTE: TBA

4:10 – 5:10 PM
SD&A Room



5:30 – 7:30 PM Symposium Demonstration Session

Wednesday January 29, 2020

KEYNOTE: Imaging Systems and Processing

Session Chairs: Kevin Matherson, Microsoft Corporation (United States) and Dietmar Wueller, Image Engineering GmbH & Co. KG (Germany)
8:50 – 9:30 AM
ISS Room

This session is jointly sponsored by: The Engineering Reality of Virtual Reality 2020, Imaging Sensors and Systems 2020, and Stereoscopic Displays and Applications XXXI.

Abstract: Medical imaging is used extensively world-wide to visualize the internal anatomy of the human body. Since medical imaging data is traditionally displayed on separate 2D screens, it needs an intermediary or well trained clinician to translate the location of structures in the medical imaging data to the actual location in the patient’s body. Mixed reality can solve this issue by allowing to visualize the internal anatomy in the most intuitive manner possible, by directly projecting it onto the actual organs inside the patient. At the Incubator for Medical Mixed and Extended Reality (IMMERS) in Stanford, we are connecting clinicians and engineers to develop techniques that allow to visualize medical imaging data directly overlaid on the relevant anatomy inside the patient, making navigation and guidance for the clinician both simpler and safer. In this presentation I will talk about different projects we are pursuing at IMMERS and go into detail about a project on mixed reality neuronavigation for non-invasive brain stimulation treatment of depression. Transcranial Magnetic Stimulation is a non-invasive brain stimulation technique that is used increasingly for treating depression and a variety of neuropsychiatric diseases. To be effective the clinician needs to accurately stimulate specific brain networks, requiring accurate stimulator positioning. In Stanford we have developed a method that allows the clinician to “look inside” the brain to see functional brain areas using a mixed reality device and I will show how we are currently using this method to perform mixed reality-guided brain stimulation experiments.


ISS-189
Mixed reality guided neuronavigation for non-invasive brain stimulation treatment, Christoph Leuze, Stanford University (United States)

Christoph Leuze is a research scientist in the Incubator for Medical Mixed and Extended Reality at Stanford University where he focuses on techniques for visualization of MRI data using virtual and augmented reality devices. He published BrainVR, a virtual reality tour through his brain and is closely working with clinicians on techniques to visualize and register medical imaging data to the real world using optical see-through augmented reality devices such as the Microsoft Hololens and the Magic Leap One. Prior to joining Stanford, he worked on high-resolution brain MRI measurements at the Max Planck Institute for Human Cognitive and Brain Sciences in Leipzig, for which he was awarded the Otto Hahn medal by the Max Planck Society for outstanding young researchers.


10:00 AM – 3:30 PM Industry Exhibition - Wednesday

10:10 – 10:50 AM Coffee Break

Stereoscopic Perception and VR

10:50 AM – 12:10 PM
SD&A Room

10:50SD&A-243
Evaluating the stereoscopic display of visual entropy glyphs in complex environments, Nicolas Holliman, University of Newcastle (United Kingdom)

11:10SD&A-244
Evaluating user experience of 180 and 360 degree images, Yoshihiro Banchi, Keisuke Yoshikawa, and Takashi Kawai, Waseda University (Japan)

11:30SD&A-245
Visual quality in VR head mounted device: Lessons learned making professional headsets, Bernard Mendiburu, Varjo (Finland)

11:50SD&A-246
The single image stereoscopic auto-pseudogram – Classification and theory, Ilicia Benoit, National 3-D Day (United States)



12:30 – 2:00 PM Lunch

2:00 – 3:10 PM PLENARY: VR/AR Future Technology

3:10 – 3:30 PM Coffee Break

Visualization Facilities

3:30 – 4:10 PM
SD&A Room

This session is jointly sponsored by: The Engineering Reality of Virtual Reality 2020, and Stereoscopic Displays and Applications XXXI.


3:30SD&A-265
Immersive design engineering, Bjorn Sommer, Chang Lee, and Savina Toirrisi, Royal College of Art (United Kingdom)

3:50SD&A-266
Using a random dot stereogram as a test image for 3D demonstrations, Andrew Woods, Wesley Lamont, and Joshua Hollick, Curtin University (Australia)



KEYNOTE: Visualization Facilities

4:10 – 5:10 PM
SD&A Room

This session is jointly sponsored by: The Engineering Reality of Virtual Reality 2020, and Stereoscopic Displays and Applications XXXI.

The keynote will be co-presented by Derek Van Tonder and Andy McCutcheon.

Abstract: With all the hype and excitement surrounding Virtual and Augmented Reality, many people forget that while powerful technology can change the way we work, the human factor seems to have been left out of the equation for many modern-day solutions. For example, most modern Virtual Reality HMDs completely isolate the user from their external environment, causing a wide variety of problems. "See-Through" technology is still in its infancy. In this submission we argue that the importance of the social factor outweighs the headlong rush towards better and more realistic graphics, particularly in the design, planning and related engineering disciplines. Large-scale design projects are never the work of a single person, but modern Virtual and Augmented Reality systems forcibly channel users into single-user simulations, with only very complex multi-user solutions slowly becoming available. In our presentation, we will present three different Holographic solutions to the problems of user isolation in Virtual Reality, and discuss the benefits and downsides of each new approach. With all the hype and excitement surrounding Virtual and Augmented Reality, many people forget that while powerful technology can change the way we work, the human factor seems to have been left out of the equation for many modern-day solutions. For example, most modern Virtual Reality HMDs completely isolate the user from their external environment, causing a wide variety of problems. "See-Through" technology is still in its infancy. In this submission we argue that the importance of the social factor outweighs the headlong rush towards better and more realistic graphics, particularly in the design, planning and related engineering disciplines. Large-scale design projects are never the work of a single person, but modern Virtual and Augmented Reality systems forcibly channel users into single-user simulations, with only very complex multi-user solutions slowly becoming available. In our presentation, we will present three different Holographic solutions to the problems of user isolation in Virtual Reality, and discuss the benefits and downsides of each new approach.


ERVR-295
Social holographics: Addressing the forgotten human factor, Derek Van Tonder and Andy McCutcheon, Euclideon Holographics (Australia)

Derek Van Tonder is senior business development manager specializing in B2B product sales and project management with Euclideon Holographics in Brisbane Australia. Van Tonder began his career in console game development in 2001 with the South African company I-Imagine. Following that, Van Tonder was a senior developer with Pandemic Studios, a senior engine programmer with Tantalus Media and then Sega Studios in Australia, and a lecturer in game programming at Griffith University in Brisbane. In 2010, he founded Bayside Games to pursue development of an iOS game called "Robots Can't Jump" written from scratch in C++. In 2012 he joined Euclideon Pty Ltd, transitioning from leading software development to technical business development. In 2015 he joined Taylors - applying VR technology to urban development, managing an international team of developers to create applications using the most advanced VR/AR technologies available. Currently Van Tonder is involved with several projects, including a Safe Site Pty Ltd project developing a revolutionary new Immersive Training software platform, and a CSIRO Data61 Robotics and Autonomous Systems Group development project to produce a Windows port of the "Wildcat" robotics software framework. Wildcat is an innovative software platform being developed by CSIRO's Data61 organization - it functions as the "brains" of a range of different robotics platforms.

Andy McCutcheon is a former Special Forces Commando who transitioned into commercial aviation as a pilot, after leaving the military in 1990. He dove-tailed his specialised skill-set to become one of the world’s most recognisable celebrity bodyguards, working with some of the biggest names in music and film before moving to Australia in 2001. In 2007, he pioneered the first new alcohol beverages category in 50 years with his unique patented ‘Hard Iced Tea,’ which was subsequently sold in 2013. He is the author of two books and is currently the Global Sales Manager, Aerospace & Defence for Brisbane based Euclideon Holographics, recently named ‘Best Technology Company’ in 2019.


5:30 – 7:00 PM EI 2020 Symposium Interactive Posters Session

5:30 – 7:00 PM Meet the Future: A Showcase of Student and Young Professionals Research

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Important Dates
Call for Papers Announced 1 April 2019
Journal-first Submissions Due 15 Jul 2019
Abstract Submission Site Opens 1 May 2019
Review Abstracts Due (refer to For Authors page
· Early Decision Ends 15 Jul 2019
· Regular Submission Ends 30 Sept 2019
· Extended Submission Ends 14 Oct 2019
 Final Manuscript Deadlines  
 · Manuscripts for Fast Track 25 Nov 2019
 · All Manuscripts 10 Feb 2020
Registration Opens 5 Nov 2019
Early Registration Ends 7 Jan 2019
Hotel Reservation Deadline 6  Jan 2020
Conference Begins 26 Jan 2020


 
2019 SD&A Presentation Videos
View 2019 Proceedings
2018 SD&A Presentation Videos
View 2018 Proceedings
2017 SD&A Presentation Videos
View 2017 Proceedings
2016 SD&A Presentation Videos
View 2016 Proceedings

Conference Chairs
Gregg Favalora, Draper (United States); Nicolas Holliman, Newcastle University (United Kingdom); Takashi Kawai, Waseda University (Japan); Andrew Woods, Curtin University (Australia)

Program Committee
Neil Dodgson, Victoria University of Wellington (New Zealand); Davide Gadia, University degli Studi di Milano (Italy); Hideki Kakeya, University of Tsukuba (Japan); Stephan Keith, SRK Graphics Research (United States); Bjorn Sommer, Royal College of Art (United Kingdom); John Stern, Intuitive Surgical, Inc. (retired) (United States); Chris Ward, Lightspeed Design, Inc. (United States)

Founding Chair
John O. Merritt, The Meritt Group (United States)