SC10: Using Blender for Optimizing Cultural Heritage Models

Course Number: SC10

Date: Monday 18 May, 2020
Time: 13:30 - 17:45 (4 hours)
Track: 3D Imaging
Level: Introductory
Instructors: Charles Walbridge and Dale Utt
Pre-requisite: Participants should have some experience building their own 3D models.
Requirements: Participants should bring their own laptops (fully charged) with the free Blender 2.8, or later, software installed (before the start of class).

Benefits: This course will enable an attendee to:

  • Become familiar with the Blender interface.
  • Learn more about the different components of cultural heritage 3D models.
  • Learn the basics of importing, modifying, and exporting models with Blender.
  • Learn basic lighting and rendering in Blender.
  • Be exposed to the range of possible applications for Blender.

Course Description
Your 3D models of scanned cultural heritage objects need optimization before they’re ready for you to share. In this four hour, hands-on course, we introduce Blender, the free and powerful 3D modeling software you can use to clean, sculpt, and otherwise refine your models. Models are provided for participants to work on, but attendees should have at least a bit of experience with 3D.

Pro tip: Blender navigation is much easier with a three-button mouse - attendees should bring one if they can.

Charles Walbridge is the lead collections photographer at the Minneapolis Institute of Art (Mia). The Mia Visual Resources studio has been scanning and sharing 3D models since 2014, and Mia’s on Sketchfab at

Dale Utt is the owner and operator of True Edge Archive, LLC, a company dedicated to the creation of 3D models for cultural heritage institutions. His most recent work has been with the digital innovation department and the chief photographer at the Cleveland Museum of Art. Together they have been developing photogrammetry techniques for traditionally difficult subjects, including glass and mirrored surfaces.


5/18/2020 1:30 PM - 5/18/2020 5:45 PM